Astral Warrior

Requirements

Skills: Knowledge (Psionics) 9 ranks, Concentration 9 ranks, Hide 4 ranks
Feats: Improved Unarmed Strike
Manifesting: Ability to manifest 3rd-level psionic powers

Hit die

d6

Skill points

6 + Int

Class Features

Weapon and Armor Proficiency: Astral Warriors gain no weapon or armor proficiencies.

Ectopic Suit (Su):As a free action, the character can clothe herself in custom clothing of solidified astral material. The suit’s color, cut, design, and consistency vary at the whim of
the wearer (it could appear as intimidating body armor or even as a specific creature*), but it provides as much or as little protection as standard clothing. For instance, the full body
suit could provide as much protection from the rigors of a frigid environment as a parka and furs, or provide as little protection as a skirt and a tunic. Even when wearing a completely
enclosing full body suit, the wearer doesn’t lose any tactile, visual, or auditory sensitivity to her environment. In this way, ectopic suits resemble psychoactive skins. In fact, psychoactive skins
worn in conjunction with ectopic suits seamlessly blend and merge, without loss of function for either. Null psionic fields do not disperse ectopic suits, though they could suppress any powers imbedded in the suit.

Throw Ectoform (Ps): At 1st level, the Astral Warrior discovers deeper abilities of shaping. She learns throw ectoform as if normally learning a new power through gaining an effective manifester level. Moreover, she gains one free manifestation of this power per day. The Astral Warrior learns throw ectoform in addition to any other powers she otherwise learns. If she already knows this power, she can choose another Metacreativity power of
equal or lower level to unlock from latency, though she continues to gain the free manifestation of throw ectoform, not the substitute power. Regardless of whether the Astral Warrior freely manifests or normally manifests throw ectoform, she never pays the XP
Cost for the power.

Multiple Ectoforms (Su): Beginning at 2nd level, when using the throw ectoform power, the Astral Warrior can manifest an extra ectoplasmic duplicate per round. You can manifest an extra ectoplasmic duplicate at 6th and 10th levels.

Astral Seal: (Su) Beginning at 3rd level, the Astral Warrior can mark an object or willing creature as part of a standard action by touching them. This seal is permanent, but can be dispeled as a 3rd level power manifested by the character.
The character can also mark unwilling creatures by successfully attacking them with an unarmed strike. She attempts a melee touch attack with an empty hand. If successful, the opponent is marked on the stricken area.

Instant Transportation (Ps): At 3rd level, the Astral Warrior taps into the powers of the Astral Plane and learns how to manipulate time and space. She learns inconstant location as if normally learning a new power through gaining an effective manifester level. Moreover, she gains one free manifestation of this power per day. The Astral Warrior learns Inconstant Location in addition to any other powers she otherwise learns. If she already knows this power, she can choose another Psychoportation power of equal or lower level to unlock from latency, though she continues to gain the free manifestation of throw ectoform, not the substitute power.
However, she can only used the Inconstant Location to teleport within 5 ft of locations, objects or creatures marked with the Astral Seal, the duration is 1 round and it takes her a move action instead. The Astral Warrior can augment the power as normal. If she wishes to teleport to a location that is not in sight, then the duration is instantaneous and the manifesting time increases to a full action.

Ectopic Proficiency (Ex): Once per day the character can customize her ectopic suit (whether conjoined or not) as if it were an astral construct by making one choice from Menu A as described above. In so modifying the ectopic suit, treat the benefits as if conferred upon the character. At 4th level, a character can possess only a single customization. For example, the character could confer psionic fly on her ectopic suit, which means that she gives that power to herself. If she instead conferred Improved Bull Rush, she would gain that benefit herself.
Powers conferred on the character are now triggered by the character. For instance, if using trip or Improved Bull Rush, the character uses her Dexterity or Strength score to modify the check, respectively. Likewise, power Difficulty Classes are set according to the character’s appropriate ability score. Nonconstant conferred powers (such as the level C menu choice concussion) can be used only three times per day, not once per round.
At 6th level, the Astral warrior gains one choice from Menu B (she can’t subdivide her Menu B selection into two choices from Menu A). Both choices apply simultaneously. At 8th level, the
character gains one choice from Menu C (she can’t subdivide her Menu C selection into two choices from Menu B). All choices apply simultaneously.

Improved Ectoform (Su): At 5th level, when the character manifests throw ectoform, those ectoforms have the stats of 3rd-level astral constructs (including a choice from Menu A as described for astral constructs). However, like astral constructs, improved ectoforms last only a brief period—until the duration of the throw ectoform power elapses. At the character’s option, she can throw base ectoforms mixed in with improved ectoforms on a round-to-round basis; the base ectoforms persist as normal, while the improved ectoforms wink out when the throw ectoform power lapses.

Instant Slash (Ps): At 5th level, the Astral Warrior learns to use his manipulation of time and space to charge. If a target is at least 10 ft away from the character, she can instantly teleport next to her target and use the momentum to charge. This charge deals an extra 2d8 damage and has double threat range. The target is treated as flat-footed for this attack.

Improved Transportation: (Ps) The Astral Warrior can now teleport as a swift action. She no longer needs to do so at the beginning of her turn.

Advanced Ectoform (Su): At 9th level, the character can throw ectoforms with the base stats of a 4th-level astral construct (including one choice from Menu B as described above). The character can use this ability while she retains a power point reserve of 11+ power points. She
could continue to use improved ectoform as her actions permit, as well.

Shadow Pounce (Ex): At 10th level, an Astral Warrior masters time-space teleportation, allowing him to see where he will be and react accordingly. Any time he uses an ability, spell, or effect with the teleportation descriptor (for example, his instant transportation ability), he may execute a full attack upon completion of the teleportation. The Astral Warrior must have line of sight on his intended target from his original location, and the spot to which he teleports must be a place from which he can launch a melee attack at the intended target with whatever weapon he has in hand at the beginning of his action.

Advancement

Level BAB Fort Ref Will Special Powers Known
1st +0 +0 +2 +2 Ectopic Suit, Throw Ectoform -
2nd +1 +0 +3 +3 Multiple Ectoforms x2 +1 level of existing manifesting class
3rd +2 +1 +3 +3 Astral Seal, Instant Transportation -
4th +3 +1 +4 +4 Ectopic Proficiency +1 level of existing manifesting class
5th +3 +1 +4 +4 Improved Ectoform, Instant Slash +1 level of existing manifesting class
6th +4 +2 +5 +5 Ectopic Expertise, Multiple Ectoforms x3 +1 level of existing manifesting class
7th +5 +2 +5 +5 Improved Teleportation -
8th +6 +2 +6 +6 Ectopic Mastery +1 level of existing manifesting class
9th +6 +3 +6 +6 Advanced Ectoform +1 level of existing manifesting class
10th +7 +3 +7 +7 Multiple Ectoforms x4, Shadow Pounce +1 level of existing manifesting class

Class Skill

Skill Name Key Ability Trained Only Armor Check Penalty
Autohypnosis WIS Yes No
Balance DEX No Yes
Climb STR No Yes
Concentration CON No No
Craft INT No No
Escape Artist DEX No Yes
Hide DEX No Yes
Jump STR No Yes
Knowledge (Psionics) INT Yes No
Listen WIS No No
Move Silently DEX No Yes
Search INT No No
Sense Motive WIS No No
Spot WIS No No
Survival WIS No No
Tumble DEX Yes Yes

Astral Warrior

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